1) Для начала Качаем распаковщик 2)После того как распаковали папку gamedata зайдём в файл outfit.ltx в gamedata\configs\misc (Копируем от туда любую броню и вставляем в конец, например я взял Экзоскелет) 3) Меняем имя костюма, то есть за место названия экзоскелет, ставим название «Костюм Мастера»
;--------------------------------------------------------------------------------------------- ; КОСТЮМ МАСТЕРА ;--------------------------------------------------------------------------------------------- [exo_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\exo_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\exo_outfit actor_visual = actors\stalker_hero\stalker_hero_exo.ogf ;actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf player_hud_section = actor_hud_exo ef_equipment_type = 5 inv_name = exo_outfit_name inv_name_short = exo_outfit_name description = exo_outfit_description inv_weight = 25.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 14 inv_grid_y = 13 upgr_icon_x = 334 upgr_icon_y = 450 upgr_icon_width = 303 upgr_icon_height = 159 full_icon_name = npc_icon_exo_outfit cost = 50000 full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_exo_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0750 shock_protection = 0.300 radiation_protection = 0.0040 chemical_burn_protection = 0.0750 telepatic_protection = 0.050 strike_protection = 0.4 explosion_protection = 0.45 wound_protection = 0.4 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_exo ;запрещение режима Sprint для Актера sprint_allowed = false helmet_avaliable = true power_loss = 1.0 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 2 control_inertion_factor = 2.5 upgrades = up_gr_firsta_exo_outfit, up_gr_firstc_exo_outfit, up_gr_firstd_exo_outfit, up_gr_firste_exo_outfit, up_gr_firstf_exo_outfit, up_gr_secona_exo_outfit, up_gr_seconc_exo_outfit, up_gr_second_exo_outfit, up_gr_secone_exo_outfit, up_gr_seconf_exo_outfit, up_gr_thirda_exo_outfit, up_gr_thirdc_exo_outfit, up_gr_thirde_exo_outfit, up_gr_fourta_exo_outfit, up_gr_fourtc_exo_outfit, up_gr_fourtd_exo_outfit, up_gr_fourte_exo_outfit, up_gr_fourtf_exo_outfit, up_gr_fiftha_exo_outfit, up_gr_fifthc_exo_outfit, up_gr_fifthd_exo_outfit, up_gr_fifthe_exo_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_exo_outfit [sect_exo_outfit_immunities] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.02 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.02 [sect_exo_outfit_immunities_add] burn_immunity = -0.01 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = -0.01 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.01 explosion_immunity = -0.01 fire_wound_immunity = -0.0025
4) После того как переменовали , сохраняем документ. Затем заходим в папку gamedata\configs\text\rus\ st_items_outfit.xml Там мы придумаем описание к нашему костюму. Копируем от туда любое описание и вставляем в конец и переменноуваем (меняем название и описани на своё.) Сохраняем документ. 5) Заходим в текстуры... gamedata\textures\ui\icon_eguipment.dds Прописываем иконку... 6) Теперь заспавним костюм Торгашам . заходим в папку gamedata\gonfigs\misc\trade\trade_zat_a2_barmen И везде прописываем название своего костюма. Вот и всё!